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10 More NSFW Nude Mods From Your Favorite Games

[{“image”:”https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/o/boobs-f0596.jpg”,”thumb”:”https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/o/boobs-f0596.jpg”,”type”:”slide”,”id”:”194263″,”description”:”From survival sim Kenshi to AAA fantasy RPGs like Monster: Hunter World, these are our favorite nude mods for all the games that aren’t Skyrim or Fallout.\nWhat did you think of our picks, and have you found any other killer NSFW mods we should try out that didn’t make the list? Sound off in the comments below.”},{“image”:”https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/n/monsterhunterworld-a9bd6.jpeg”,”thumb”:”https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/n/monsterhunterworld-a9bd6.jpeg”,”type”:”slide”,”id”:”194261″,”description”:”Monster Hunter World – Naked Characters\n\nDownload The Nude Female Player Mod From Nexus Mods\nDownload Nude Body With Jiggle Physics From Nexus Mods\nDownload Nude Male Player Skin From Nexus Mods\n\nIf there’s one game that really took the gaming scene by storm last year, it had to have been Monster Hunter: World. Everyone and their cousin was trying to figure out the best strategy for hunting Kirin, Deviljho, and Anjanath.\nAnd yes, of course there are modders out there who decided that naked characters needed to be taking down…

Media Molecule Teases an Update on Dreams Later This Month

Will our dreams come true?The Dreams beta test has come to a close, and while it’s had some hiccups along the way, it’s largely been a massive success. With almost 15,000 creations shared online, Media Molecule proved that its highly ambitious game works as intended, and that people will be able to make some astonishing things.The studio published a new blog post on its website recently. “Seeing all the amazing things in your heads spill out into the Dreamiverse has been a wild and exciting ride. While we don’t want that ride to stop, we do need to get back to making Dreams a reality and we still have some work left,” reads the post. Perhaps most interesting, however, is news of an update coming soon: “Of course, we don’t want to leave you in the dark, so look out for…

They don’t make them like they used to!

The saying “they don’t make them like they used to” is getting a whole new meaning when it comes to video games. Back in the day, games lacked all the flashy effects and graphics they have today so, in order to be successful, they had to offer their players something more than just visuals: actual atmosphere and insane amounts of fun. And they truly left a mark, as confirmed by the revival of some of the greatest retro gadgets like The C64, the PlayStation Classic Mini (complete with 20 PS1 games like Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms), and many others. Today, ‘serious’ gaming divides people into two – maybe three – camps. First, there is the divide between PC gamers and console fans and second, there’s the divide between Xbox and PlayStation…

Crackdown is free, so you should really play Crackdown

Anyone who hasn’t had the pleasure of playing the original Crackdown can do so now at no price. In the lead-up to the launch of Crackdown 3, Microsoft has made 2009’s Crackdown free for everyone. It can be played on Xbox One through backward compatibility. Crackdown is one of those mindlessly enjoyable games that should be played at some point. It’s a lot of bounding across buildings and landing in a thick mob of armed enemies. It’s finding agility orb after agility orb because there are 500 of them. It’s the frustration of not being able to find the last few agility orbs. Looking back, it’s sort of incredible that the original Crackdown was never remastered during all those years we were waiting on Crackdown 3. Gussy up the visuals and add an orb map, and it’d fit in nicely among all the other…

Project Wingman, Ace Combat-inspired arcade flight game, looks stunning in latest VR gameplay footage

It’s been a while since our last look on Project Wingman; the arcade flight game that is powered by Unreal Engine 4 and is heavily inspired by the Ace Combat series. A couple of days ago, RB-D2 released a new gameplay video showing 10 minutes from its latest build in VR. In case you weren’t aware of, Project Wingman is an independently developed combat flight action game to be released on PC with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience. The game will feature fast-paced challenging gameplay and players will dogfight, strike, and fly through combat zones based off an alternate history of Earth. The final version will also come with 20 different aircraft and over 40 unique weapons, support for Virtual Reality headsets and extensive customizable controls. We strongly suggest watching the…

Destiny 2: VFX Production Tips

Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2. Introduction 80lv: Could you introduce yourself to us? Where do you come from, what do you do, what projects have you worked on? How did you get into VFX in general and end up in Bungie? My name is Mike Stavrides, and I am a Senior VFX artist at Bungie. I have been with Bungie for almost 6 years now, and have worked on every Destiny release. I have wanted to work in games since I was about 13 years old, and it took me a long time to reach that goal. My desire to create games mainly stems from my love of these games: Meridian 59, Ever Quest, Final Fantasy Tactics, Command and Conquer Red…

Setting Up Sea Creatures with ZBrush & UE4

Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush, Substance Painter & UE4. My name is Oscar Hallberg and I am currently working my way through the first year of the 3D Graphics program at Future Games in Stockholm, Sweden. I have been doing 3D for around 2.5 years with 1.5 of those focused on character art. I got into 3D-graphics through my previous projects as a music producer and immediately found myself spending more and more time with game art until I decided to pursue it full time, and that was probably the best decision I have made to date. Looking forward I hope to improve my art as much as possible in time for our internships later this year. Vlod – Harpooner of Sea Rok This is…

Crafting an Environment with Vue & World Machine

Christian Hecker talked about his 3D environment Journeys Of An Unknown Huntress made with Megascans, Vue, and World Machine. Introduction My name is Christian Hecker but most of my work can also be found under ‘Tigaer’. I’m from Nuremberg, Germany, and work as a freelancer. A look into my portfolio reveals that I’m quite a Sci-Fi fan, who strays into Fantasy every now and then. But my heart definitely leans more towards the realm of Sci-Fi or Futurism. So far I had the opportunity to do Cover Illustrations for all kinds of media as well as creating concept art, video workshops, and tutorials for magazines and books. The biggest project I’ve worked on was 3rd installment of the Galactic Civilizations series. I also had the chance to work on short story covers for a project initiated by the XPrize folks. …

Stylized Tiling Texture Workflow

Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, and Substance Painter. Introduction Ahoy-hoy everyone. I am Andrew Harrington and I am a Lead/Senior Environment Artist. Throughout my time in the industry, as I worked at many studios, I have been able to learn from and be influenced by hundreds of individuals. In the article, I hope to share some of my knowledge and my process of how I go about creating stylized environment textures. Specifically, I will be going step by step over my process of creating the following tiling texture. Blocking Out The first step I do when creating any environment tiling texture is to either draw it out in Photoshop or block it out using flat geo in Max or Maya. If I draw it out in Photoshop, I make sure that it tiles and then I…

Open-Source Render Manager from Sony & Google

Google Cloud and Sony have recently teamed up to work on OpenCue, a new open-source render manager for VFX and animation. It is stated that OpenCue is based on Cue 3, the internal queuing system developed at Sony Pictures Imageworks over the last 15 years. It is also said that the system has been scaled to over 150,000 cores shared between Sony’s own on-premise data center and Google Cloud Platform (GCP) for recent projects. Then, two teams decided that it should be open-sourced and renamed OpenCue. “Sony’s strong history of developing software tools has made this an ideal partnership,” pointed out Todd Prives, GCP product manager, media & entertainment, in a blog post announcing the OpenCue release. “Sony has developed and contributed to industry standard software packages such as OpenColorIO and Alembic, which are now critical pieces in the pipeline of hundreds of…

A Pack of Sci-Fi Panels

Eugene Apekin and Oleg Ushenok have released their new pack that will let you spend less time modeling and more time dealing with your ideas. This sci-fi pack was created in Fusion 360 and 3ds Max. Please note that models are saved in MAX, OBJ and FBX files for import. The pack features 14 – Sci-fi Panels. Reselling these assets is not allowed, but other than that they are free to use for private and commercial projects. You can learn more here. Get the pack for $6+ © a.sergeev for 80lvl, 2019. | Permalink | No comment | Add to del.icio.us Post tags: 3d art, 3DS Max, fusion 360, gamedev, indiedev Feed enhanced by Better Feed from Ozh